Lauren Neighbors

3D Art & Lighting

Lovethyneighbors@gmail.com


Primary Skillset

 - Generalist lighting: environment, character, cinematics, UI

 - Hard surface modeling, material & texture authoring, baking high fidelity assets down to gameplay ready & performant

 - Set dressing, environment art, and design driven playable content creation

 - Experience in porting and adhering to allocated performance budgets to fit project and platform needs

 - Experience in Deferred, Forward, physically based, and custom stylized rendering pipelines


Professional Experience

February  2021 - March 2026  |  Armature Studio - Meta Reality Labs  |  Senior 3D Artist

   Resident Evil 4 VR  remake for Oculus Quest 2

 - Responsible for reimagining lighting of RE4 in VR: cinematic and gameplay spaces in Unreal Engine from scratch in a mostly static lighting pipeline with minimal dynamic lighting due to hardware constraints on the target device. Assisted in pipeline refinement and performance optimization.


   SuperStrike for Oculus Quest 3

-Co-development with Ouro under Oculus Studios umbrella to create stylized weapon skins for DLC packs


   Unannounced Project

 -Hard surface props

 - Environment art

 - Lighting generalist: all gameplay areas, cinematics, menus, character lighting 

 - Pre-visualization / look development alongside Game Director and Art Director to influence visual style

 - Proving new systems and workflows for games on next-gen Meta products


   AR/VR Fencing Demo

- Props and environments, both VR & AR versions

- Lighting for characters, environments (VR) and scorekeeping



February 2018 - June 2019  |  Avalanche Studios  |  Lighting Artist

   Just Cause 4 & DLC expansions

 - Cinematic lighting for core development (real time & bink), post processing, world lighting (fully dynamic), assisting pipeline development

 - Level lighting artist on all 3 DLC packs.



Spring 2014- Fall 2015  |  High Moon Studios  |  Associate Technical Lighting Artist

    Call of Duty: Advanced Warfare

 - Modeling, world building, lighting and post processing, optimization and performance.


    Call of Duty Black Ops III

 - Modeling, world building, lighting and post processing, optimization and performance.



Fall 2012 - Winter 2013  |  Sony Online Entertainment  |  Art Intern

    FreeRealms MMO

- Created successful game prototypes in SOE mentorship program. Succeeded to become an intern with the company

- Animator, rigger, prop modeler and texture art



 Summer 2009 - Spring 2010  |  The Disneyland® Resort - Disney University, Team Disney Anaheim  |  Photographer

- Shot and edited photos at both characters and icon locations at both parks with Disney College Program.

- Took professionalism classes and attended Leadership speaker series at Disney University.


Summer & Fall 2012  |  Legoland® Resort California  |  Caricature Artist


Education 

-  Bachelor of Science degree received with Honors, 2013, Art Institute of California- San Diego 

- High School Diploma 2007 Rancho Bernardo High School San Diego CA


Program Knowledge

-Unreal Engine, Perforce, Radiant, Apex Edit, Adobe Substance Painter, Autodesk Maya, Adobe Suite, DaVinci Resolve, and so much more.