Lauren Neighbors
3D Art & Lighting
Lovethyneighbors@gmail.com
Primary Skillset
- Generalist lighting: environment, character, cinematics, UI
- Hard surface modeling, material & texture authoring, baking high fidelity assets down to gameplay ready & performant
- Set dressing, environment art, and design driven playable content creation
- Experience in porting and adhering to allocated performance budgets to fit project and platform needs
- Experience in Deferred, Forward, physically based, and custom stylized rendering pipelines
Professional Experience
February 2021 - March 2026 | Armature Studio - Meta Reality Labs | Senior 3D Artist
Resident Evil 4 VR remake for Oculus Quest 2
- Responsible for reimagining lighting of RE4 in VR: cinematic and gameplay spaces in Unreal Engine from scratch in a mostly static lighting pipeline with minimal dynamic lighting due to hardware constraints on the target device. Assisted in pipeline refinement and performance optimization.
SuperStrike for Oculus Quest 3
-Co-development with Ouro under Oculus Studios umbrella to create stylized weapon skins for DLC packs
Unannounced Project
-Hard surface props
- Environment art
- Lighting generalist: all gameplay areas, cinematics, menus, character lighting
- Pre-visualization / look development alongside Game Director and Art Director to influence visual style
- Proving new systems and workflows for games on next-gen Meta products
AR/VR Fencing Demo
- Props and environments, both VR & AR versions
- Lighting for characters, environments (VR) and scorekeeping
February 2018 - June 2019 | Avalanche Studios | Lighting Artist
Just Cause 4 & DLC expansions
- Cinematic lighting for core development (real time & bink), post processing, world lighting (fully dynamic), assisting pipeline development
- Level lighting artist on all 3 DLC packs.
Spring 2014- Fall 2015 | High Moon Studios | Associate Technical Lighting Artist
Call of Duty: Advanced Warfare
- Modeling, world building, lighting and post processing, optimization and performance.
Call of Duty Black Ops III
- Modeling, world building, lighting and post processing, optimization and performance.
Fall 2012 - Winter 2013 | Sony Online Entertainment | Art Intern
FreeRealms MMO
- Created successful game prototypes in SOE mentorship program. Succeeded to become an intern with the company
- Animator, rigger, prop modeler and texture art
Summer 2009 - Spring 2010 | The Disneyland® Resort - Disney University, Team Disney Anaheim | Photographer
- Shot and edited photos at both characters and icon locations at both parks with Disney College Program.
- Took professionalism classes and attended Leadership speaker series at Disney University.
Summer & Fall 2012 | Legoland® Resort California | Caricature Artist
Education
- Bachelor of Science degree received with Honors, 2013, Art Institute of California- San Diego
- High School Diploma 2007 Rancho Bernardo High School San Diego CA
Program Knowledge
-Unreal Engine, Perforce, Radiant, Apex Edit, Adobe Substance Painter, Autodesk Maya, Adobe Suite, DaVinci Resolve, and so much more.